środa, 9 lutego 2011

I ty bądź postacią z DeDeków!

Przeglądając pewien blog, natknąłem się na jeden z licznych internetowych testów pozwalających "rozstrzygnąć" kim by się było w świecie fantasy/w RPG. Kilka z nich rozwiązałem na przestrzeni paru lat, jedne napisane lepiej, inne gorzej. Spróbowałem raz jeszcze, gdy przeczytałem tę notkę. Zachęcony tym, że jest wiele pytań (ale nie w rodzaju: wpisz, ile pompek robisz), uznałem że może trafiłem na "lepszy quiz".

[Naprawdę trudno znaleźć coś sensownego na DeviantArt. Albo napaleni "czarokleci" z gołą klatą, albo spam tandety cosplay'owej, albo toporne rysunki]

Na żywo w D&D nie grałem od... maja 2009 roku? Moje wyniki testu z grubsza pokazują, że "miałbym potencjał na Czarodzieja, a przy zdecydowanie większym poświęceniu mógłbym być Wojownikiem", ale w praktyce pozostałbym... Zaklinaczem (eng.: Sorcerer)? Atrybuty względnie wysokie (ekwiwalent PB 33), brak jakiegoś ewidentnie słabego. Może to pasuje do mnie, lecz wg mechaniki D&D to nieefektywny wybór klasy. Dlaczego? Zerknij niżej.


I Am A: Chaotic Neutral Human Sorcerer (2nd Level)

Ability Scores:
Strength-12
Dexterity-11
Constitution-16
Intelligence-16
Wisdom-11
Charisma-11

Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

2 komentarze:

  1. Dzięki za świetny wpis i link. Na prawdę dobra i ciekawa zabawa :) Mi wyszedł ...

    You Are A:

    Lawful Good Human Monk (4th Level)

    Ability Scores:
    Strength- 15
    Dexterity- 11
    Constitution- 17
    Intelligence- 15
    Wisdom- 17
    Charisma- 17

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Pozdrawiam.

    OdpowiedzUsuń
  2. Ja się nie zgadzam, według mnie jestem Lawful Evil.

    Neutral Evil Dwarf Druid (3rd Level)


    Ability Scores:
    Strength- 14
    Dexterity- 10
    Constitution- 15
    Intelligence- 16
    Wisdom- 17
    Charisma- 14

    Alignment:
    Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

    Race:
    Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    OdpowiedzUsuń